PowerSlave and ports Lobotomy Software
powerslave similar doom, though featured egyptian theme. pc version ran on 3d realms build engine (the same game engine ran pc version of duke nukem 3d).
powerslave received enough success lobotomy software secure contract port game on sega saturn , sony playstation. lobotomy software wanted port powerslave pc saturn , playstation no changes. however, weaker hardware of consoles made impossible. instead, lobotomy software created own 3d game engine known slavedriver , decided recreate powerslave new level designs saturn , playstation; console versions of powerslave success. game developed lobotomy software member ezra dreisbach, death tank, unlocked in sega saturn version of powerslave after fulfilling specific requirements.
shortly after powerslave released, sega secured rights gt interactive publish duke nukem 3d , quake. sega handed projects 2 other developers, unhappy work. once media buzz around powerslave started heat up, sega saw potential in lobotomy software , let them work on 2 games.
the sega saturn ports of quake , duke nukem 3d both used slavedriver engine , received. lobotomy software had ported quake sony playstation, not find publisher, exasperated financial troubles. in sega saturn version of duke nukem 3d, update/sequel death tank, death tank zwei, unlocked fulfilling specific requirements in game or having save game file powerslave or quake.
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