Development Max Payne (film)
soho vfx created new york city behind helipad set
upon finding building aesir headquarters took 8 weeks in pre-production build set , week special effects team install squibs. outside top half of building made of cg, mr.x, giving more high tech look. using google earth able find out building s geometry. no location found rooftop helipad set built in front of green screen. soho vfx attached helipad building , set atop new york city.
a high-speed camera used create bullet time effect shot, called boom vision
in order recreate bullet time used in games without using complex camera setup, technique used called boom vision . moore used vision research’s phantom hd digital camera takes 1,000 fps. when video played back, gives illusion of slow motion, method of high speed photography. technique used 2 action scenes , required construction of special rigging had camera on propeller spun @ 2 revolutions per second. crew not allowed near while being used fear of damaging camera or getting injured. soho fx blended thousands of shots other footage during post production.
a contest held between visual effects teams see create best drug induced hallucinations. reel shot actual set locations, included footage in front of green screen stand in wahlberg. reel sent ten different teams canadian company spin created best demo reel. win spin changed falling snow burning embers on matte new york skyline painting. during climactic hallucination scene, entire room torn apart ceiling down around max. camera on track circled max , spin later recreated ceiling in cg, break away , reveal valkyrie world above.
moore gave approval on valkyrie designed illustrators chris roswarne , rob mccallum. point of reference , limit use of cg valkyrie suit , make worn performer mako hindy. moore wanted valkyries have slow motion quality them, if underwater. during 15 weeks of post-production valkyries further developed spin support this. using maya, 3ds max, , zbrush able create valkyries , have control on wings. artists had full control on each individual feather. had overcome darkness of film made more difficult track each object. spin handled atmospheric cg , cg matte backdrops elements.
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