History PlayStation VR
playstation vr headset , playstation aim controller
sony s interest in head-mounted technology dates 1990s. first commercial unit, glasstron, released in 1997. 1 application of technology in game mechwarrior 2, permitted users of glasstron or virtual i/o s iglasses adopt visual perspective inside cockpit of craft, using own eyes visual , seeing battlefield through craft s own cockpit.
in 2014, sony computer entertainment research , development engineer anton mikhailov said team had been working on project morpheus more 3 years. according mikhailov, playstation 3 move peripheral, revealed in june 2009, designed unspecified, future head-mounted technology in mind. specced , built vr controller, though vr wasn t commodity. engineers, said right thing do. @ time, didn t have consumer-grade project work on, designed vision in mind. shuhei yoshida, president of sony s worldwide studios, said project started grassroots activity among engineers , programmers, came focus in 2010 once move controller had been released. sony went on record mandatory games have no less 60 frames per second @ times.
project morpheus first announced @ 2014 game developers conference. sony computer entertainment worldwide studios president shuhei yoshida introduced device on march 18, 2014 , stated project morpheus next innovation playstation [shape] future of games.
on september 15, 2015, announced project morpheus officially named playstation vr. later in 2015, sony acquired softkinetic, tech startup focus includes visual depth-sensing gesture recognition, undisclosed amount.
on october 13, 2016, sony released playstation vr price of $399 in us, €399 in europe, £349 in uk, , 44,980 yen in japan.
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