"Fear" and "Loathing" Myth II: Soulblighter
screenshot blue & grey, american civil war era total conversion, created community using fear , loathing tools.
with release of soulblighter, bungie included 2 programming tools called fear , loathing , allowed players create new units , maps. both fallen lords , soulblighter had been created using 4 tools developed bungie themselves; tag editor edited constants stored in cross-platform data files; extractor handled 2d sprites , sequencing of animations; loathing acted map editor; , fear dealt 3d polygonal models such houses, pillars, , walls. speaking of fear , loathing, fallen lords s producer , programmer jason jones explains, loathing map editor myth. import map it, change heights, , place units on map in loathing. fear takes care of models; used import 3d rendered models myth.
loathing built around myth engine , allowed team modify 3d landscape, apply lighting, determine terrain type, script ai, , position structures, scenery, , enemies. 3d models imported game using fear. bungie encouraged creativity of fan base in using these tools. example, in april 1999, issued press release regarding world war ii total conversion myth ii: recon, saying kind of plug-in myth ii tools intended inspire, , excellent sign myth mapmakers taking game world in fascinating new directions.
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